Startrek's Online Mmorpg is in the works, lets check it out.
Rating 94%
I'm absolutely thrilled that Startrek's Online Mmorpg is in the making. I personally believe that it's needed in the rpg gaming world.
Other space related games are fine but gamers need something that's massive and with great depth and adventure. This game will deliver that and more. Where adventure, big battles, intrigue, economies, exploration, and much more will collide.
Cryptic Studios has taken on this project with great enthusiasm.
Graig Zinkievich, Executive Producer of Startrek Online shows a great passion for this project. The Galaxy shows no limit under his direction.
Players can fly ships, beam down to planets and definately explore strange new worlds. The size of the universe will be emormous with huge galactic sectors to explore.
Now this future mmorpg could definitely use The Profit Gamers Guild to start things right with the players real life incomes.
As guilds form in the game they could also join a guild that increases their wealth.
Now lets check out the trailer for this Mmorpg.
Now to get some further info on the game I'm quoting an answer and question section from Startrek's website written and explained by Kestrel.
"Star Trek Online takes place about 30 years after the events of Star Trek: Nemesis and Star Trek: Voyager, in the year 2409. Many of the characters have retired, passed on or otherwise evolved. Certainly, some characters have very long lifespans, and many will have had children. Expect to see the descendants of some of your favorite characters, old enemies return and friends evolve. And definitely expect to visit familiar locations like Starfleet Academy in San Francisco, Deep Space 9, Qo'noS, Vulcan and many others, as well as strange and entirely new worlds.
How will psi-capable characters be handled (Vulcans, Betazoids, etc.)?
Expect to see some of these abilities represented in Star Trek Online. Some psi abilities are easier to represent than others. For instance, Ocampan or other telekinetic species present obvious gameplay elements. Others are much more challenging and are often simply used as plot devices on the series. It's not unreasonable to expect a Vulcan to be more resistant to psi attacks and control, or a Betazoid to have a bonus with NPC interaction.
Space is vast. Will it feel vast in STO?
Very vast! As we are constructing Star Trek Online, it is sometimes amazing to experience just how vast space is. We are paying close attention to the fine balance between delivering the true experience of vast space and keeping gameplay fun and engaging.
One inherited flaw that I have found in current Star Trek games is that the ships are not in scale with one another. For example, in Bridge Commander, the Defiant was as large as a Galaxy class saucer section, which is not canon. What will Cryptic's plans be with scaling of the ships?
We have been working on that recently, and we are in the process of defining ship scale and size ratios. Most of the time it is not a problem. But there are a few exceptionally small ships, such as shuttlecrafts, that become problematic. At true scale, they become nearly unperceivable when you are flying a ship the size of a Galaxy class, and that's simply not fun.
We want to deliver a canonical Star Trek experience, but we also want to deliver a fun game, so we have to find a balance. Expect larger starships, from escorts to battle cruisers and Borg cubes, to have their scale represented fairly accurately. There will also be some small ships in STO – take a close look at the trailer and you may see some.
Could we possibly expect to make our own "log" entries? Star Trek just isn't Star Trek without log entries.
Yes – log entries are an awesome idea with many cool applications. We've got a lot of ideas on how we can do this and to what extent you'll be able to view the logs on and offline – but the details are still to be determined. Make sure you tell us what you're interested in seeing out of this feature on the forums!
The Star Trek universe is based fundamentally on "we are better people in the future and work toward peace." Nearly all (successful) MMOs currently have conflict at the heart of the game. How will you balance the (very high) ideals of Star Trek with most people's need to "pew pew" the first person they see?
As we looked closely at the IP and built our story, we realized there were certain truisms we needed to honor. The Federation is an idealistic society that seeks to better themselves and others. It is a fundamental part of Gene Roddenberry's vision – the future will be brighter. Other societies like the Klingon Empire or the Romulans are not evil, but they are different. They are motivated by different values and handle situations very differently than the Federation.
But even in an idealistic society, there will always be conflicts and there will be those who seek to undermine those ideals. Conflict is a vital part of any drama, whether it is television, film or a game. Some of our favorite moments in Star Trek were in Star Trek II: The Wrath of Khan and the Dominion War and we want to capture the drama of that type of conflict. But wherever possible, we will offer alternative ways for players to solve conflict – as long as it's fun."
It is amazing the vastness of space, and I believe it's important to learn about the stars, since, why would space have been created, if not to learn about it.
The following is from Dr. J. and explains The Veil Nebula.
The NASA/ESA Hubble Space Telescope has uncovered magnificent sections of the Veil Nebula - the shattered remains of a supernova that exploded some 5-10,000 years ago. The new Hubble images provide beautiful views of the delicate, wispy structure resulting from this cosmic explosion.
Just in time to wrap up the month is the 10th volume of Ask Cryptic. This is a hodgepodge volume, so the questions span as wide as space itself. Today, we talk about interstellar flight, ground missions and more. Will you be able to delegate ground missions? Will Klingons and Humans work together in harmony? Read on to find out!
It was explained that interstellar flight will basically be a type of "over world" view. Can we get a further clarification on this? Would this mean that gallivanting around the galaxy will be similar to Pirates of the Burning Sea in that when not engaged in combat or other special case scenarios we will be in an over world view that basically is a sped up version of travel time? Will solar systems and planetary orbits be personalized instances or will everyone be able to enter it without an invitation? Will combat with other ships be instanced that others can join in from the "over world" map?
Yes, in some ways it will be similar. We actually have three levels of maps. There’s the sector space map, which you’ll be in when you’re going across the galaxy and traveling from one system to another. It’s not entirely flat, but also not completely 3D. There are dimensions to it. You’ll see sector grids, planets, solar systems, space stations, nebulas, anomalies and all sorts of different points of interest. You’ll see and interact with other players in sector space. You’ll also be doing a lot of your exploration in sector space. For example, you may be traveling across the galaxy when your com officer suddenly says, “Captain, there’s a distress call!” At that point, you get to follow up on that distress call, enter that system and engage in that mission. Read on
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